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NVIDIA Nemotron Labs Dory 1.0 4B

NVIDIA Corporation (USA) October 16, 2026

Parameters

3.98B physical parameters (looped dense model)

Context Window

262,144 tokens (256K)

License

OpenMDW License Agreement, version 1.1

Key Features

Small text-only reasoning and agent model built around a looped, or latent-recurrent, normalized-GPT architecture. Dory divides its network into eight input layers, a shared 20-layer recurrent block, and eight output layers, reinjecting the input into each recurrence. The same checkpoint can execute the recurrent block one, two, or four times without retraining; NVIDIA recommends two loops as the default balance between compute and accuracy. Its attention pattern interleaves sliding-window and full-attention layers. Per-loop KV caching retains separate caches for each recurrence, while the optional last-loop mode overwrites them so KV-cache memory remains at approximately the one-loop footprint regardless of loop count. The BF16 repository contains exactly 3,975,229,440 parameters in one 7.95 GB safetensors file, with official MXFP8, NVFP4, and Q5_K_M GGUF releases also available. NVIDIA pretrained Dory on 6T tokens, using native NVFP4 for approximately the first 4.5T tokens and BF16 for the remainder, then performed a 300B-token context-extension phase, supervised fine-tuning, and asynchronous multi-environment GRPO across mathematics, coding, science, instruction following, structured output, multi-step tool use, and multi-turn conversation. The released chat template supports reasoning and tool calling. NVIDIA reports SWE-bench Verified scores of 50.3, 59.5, and 61.8 and Terminal-Bench 2.1 scores of 12.5, 18.1, and 22.2 at one, two, and four loops respectively; these are publisher evaluations under NVIDIA's stated harness. Native 256K inference is documented through vLLM, but Dory support remains under review upstream in vLLM and llama.cpp at release time.

Official Links